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Volume 3,Issue 1

Fall 2025

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23 January 2025

Research on Sound Design in Mobile Games

Yuhan Gu1*
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1 Xi’an Tieyi High School, Xi’an 710000, Shaanxi Province, China
© 2025 by the Author(s). Licensee Whioce Publishing, USA. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution 4.0 International License ( https://creativecommons.org/licenses/by/4.0/ )
Abstract

In the design of sound effects for mobile games, hardware limitations and diverse user needs remain the main challenges. Due to the processing power and memory limitations of mobile devices, sound designers need to find a balance between sound quality and resource utilization to ensure optimal performance of sound effects under limited resources. The compression, optimization, and compatibility issues of sound effect files also need to be addressed as a key focus. In addition, in response to users’ demand for personalized settings, sound design needs to provide rich sound options to meet the preferences of different players, while also considering the silent mode and low volume requirements, as well as the influence of cultural and language differences on sound design. This article provides a deep understanding of the field of mobile game sound design through the analysis of the application and challenges of new technologies and provides valuable references for future sound design practices and research.

Keywords
Mobile games
Sound design
Hardware limitations
Personalized audio settings
References

1. Ren H, 2019, Sound Effects in Creating Immersive VR Games. Fashion Color, (4): 68 + 70.
2. Wu C, 2009, A Brief Discussion on the Characteristics of Game Music and Sound Effects. Popular Literature and Art: Academic Edition, (11): 30–31.
3. Liu J, 2024, Research on Multimedia Art Expression Forms in Visual Communication Design. Advances in Social Sciences, (13): 250.
4. Yang W, Xu K, 2024, Research Progress on Emotion Recognition by Combining Virtual Reality Environment and Electroencephalogram Signals. Journal of Biomedical Engineering, 41(2): 389–397.
5. Zhao Q, Bu S, Jin L, 2024, Research Progress on Robot-Assisted Gait Training to Improve Gait Disorder in Parkinson’s Disease. Chinese Journal of Contemporary Neurology and Neurosurgery, (3): 151.
6. Wu X, 2022, Research on Sound Accessibility Design in Electronic Games, Master’s thesis, China Academy of Art.

Conflict of interest
The author declares no conflict of interest.
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