ARTICLE

Volume 4,Issue 1

Cite this article
3
Download
28
Citations
83
Views
26 January 2026

Research on the Design of Interactive Narrative Mode for Puzzle Games

Jing Wang1 Jian Li1
Show Less
1 School of Digital Technology and Creative Design, Jiangnan University, Wuxi 214122, Jiangsu, China
EIR 2026 , 4(1), 47–54; https://doi.org/10.18063/EIR.v4i1.1300
© 2026 by the Author. Licensee Whioce Publishing, Singapore. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution 4.0 International License ( https://creativecommons.org/licenses/by/4.0/ )
Abstract

With the rapid development of the current digital culture industry and the continuous maturity of the game industry, using different narrative logic and interaction design to empower puzzle games and provide players with diverse participation opportunities and rich narrative experiences is gradually becoming an important trend in the digital culture industry and the game industry. By combining specific game cases and using the three-dimensional model of “narrative structure-interaction mechanism-player experience” as a framework, this article explores the practical paths of different narrative modes in puzzle games and their deep impact on player experience. The study found that the narrative mode in the game will not only bring different responses to the development of the game, but also the players participating in the game will have a unique gaming experience due to the change of the narrative mode. The article also studies the development trends of modern puzzle games in terms of mode integration and technological innovation. This article not only fills the research gap in puzzle game narrative mode design, but also provides a practical path for the deepening of interactive narrative theory and game design.

Keywords
Interactive narrative
Puzzle game
Pattern application
Game design
Player experience
References

[1] Chen W, Li M, Zhang J, et al., 2025, Research on the Development of Interactive Narrative Educational Games Driven by AIGC. Computer Knowledge and Technology, 21(16): 120–123.

[2] Chen Z, Ren K, 2024, Discussion on the Design of Intangible Cultural Heritage Skills Education Games Based on Interactive Narrative. Artist, 2024(11): 110–112.

[3] Li X, 2023, Research on Open World Game Map Design from the Perspective of Urban Image Theory, thesis, Jiangnan University.

[4] Long D, 2016, Space Narrative Is Essentially a Cross-Media Narrative. Hebei Academic Journal, 36(6): 86–92.

[5] n.d., 2024, New Era of Game Design. Design, 37(11): 49.

[6] Qi Z, He Z, 2025, Narrative Logic, Aesthetic Implication and Technological Innovation of Cross-Cultural Communication of Domestic Game IP. Media Convergence, 2025(7): 10–15.

[7] Chen X, Xiong C, Hou Y, 2025, Research on Knowledge Transfer Strategies in Gamified Narrative: Taking the Game Interaction Design of “Tea·Yulu” as an Example. Design, 38(8): 135–139.

[8] Liang Y, Pi L, 2025, Research on Game Level Design from the Perspective of Interactive Narrative. Packaging and Design, 2025(5): 234–236.

[9] Guan P, 2010, Interactive Media Theory: Multiple Interactions and Narrative Modes of Video Games, thesis, Zhejiang University.

[10] Liu Y, 2024, Don’t Forget to Write About the Environment in Narrative, and Emotional Expression Will Be More Natural. The Road to Success in Composition, 2024(32): 48–50.

[11] Shao W, Huo D, 2025, Research on the Use of Color in Visual Aesthetics of Digital Games. Color, 2025(6): 29–31.

[12] Sun J, Ren Z, 2025, New Narrative and New Communication of China’s Excellent Traditional Culture: Taking the Game “Black Myth: Wukong” as an Example. Journal of Youth, 2025(1): 18–26.

Share
Back to top